I was talking with Zakk the other day and we decided that neither of us wanted to maintain the Gitorious site. Gitorious proved to be hard to maintain and even after several hours worth of work, our Gitorious installation was still somewhat broken. Considering there are several other free sites that are dedicated maintaining Git repositories, it no longer makes much sense for us to do it too.
In recognition of this, we decided to move iodoom3’s repositories to GitHub! The release repository is located at http://github.com/iodoom/iod3. All new branches should be forked from this repository and all pull requests to should be submitted to this repository.
Effective immediately, git.iodoom.org is read only. You can clone, but you should not be able to push. The Gitorious on git.iodoom.org will be shutdown on April 30th, 2013. Please use GitHub instead.
All 22 repositories from git.iodoom.org have been cloned to http://github.com/iodoom-gitorious/. This GitHub organization is just for hosting the old Gitorious repositories. If you want to modify them, please fork them. To switch to GitHub from your existing clone, type in the following:
git remote rm origin
git remote add origin email@example.com:<username>/<repo_name>.git
We recognize that not a whole lot has been happening with this project. Fortunately, Zakk informed me that after the next ioquake3 release, he plans to start pulling changes from your repositories!
On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal mechanisms/port the engine on other platforms. I also jumped on it and promptly completed the Mac OS X Intel version which John Carmack kindly advertised.
In terms of clarity and comments this is the best code release from id Software after Doom iPhone codebase (which is more recent and hence better commented). I highly recommend everybody to read, build and experiment with it.
Check out his entire code review here.
Hey, welcome to iodoom3. From the people that brought you ioquake3.org.
We’re still getting everything set-up, for now please file patches into bugzilla.icculus.org
You can chat with like-minded individuals on
irc.freenode.net, in the
You can subscribe to the mailing list here.
You can have a web-forum discussion with coolguys.jpg here.
We’re on twitter.
There’s a wiki up now, as well.
TODO on iodoom3 itself:
- Add SDL for portability on input handling and window management.
- cmake for building
- Cleanup compile-time errors
- installers for the top three platforms (Windows, Mac, Linux)
TODO on services:
wiki (probably mediawiki)
site that doesn’t look like a default wordpress theme